A Perfect Game – Suikoden II

In 1995, video games where entering the realm of 3D graphics. It wouldn’t be long until most games would be brought to you in that not so visually pleasing early 3D polygon style, and many developers where already playing around with this kind of tech. Konami, and programmer Yoshitaka Murayama, instead decided to focus on story and gameplay instead of the those 3D graphics that were becoming all the rage. This gave birth to the first Suikoden title, a JRPG with fun, fast combat, an excellent story based on the Chinese classic Water Margin, and a colorful cast of personalities. It did well enough to warrant a sequel in Suikoden II, which took everything players loved about the first one and made it better. Continue reading “A Perfect Game – Suikoden II”

A Perfect Game – Super Mario World

It seems only fitting for the first entry in this series to be the colossal SNES hit Super Mario World. The Mario series had already made its mark in video game history by all but creating the platforming genre, and supplying players with a few titles that excelled at such. Super Mario Bros. 13 showcased colorful, varied worlds and enemies while utilizing solid platforming mechanics that would be built upon for decades to come. However, when Super Mario World was released with the new gaming console, the SNES, it blew everything prior away. Continue reading “A Perfect Game – Super Mario World”

Final Fantasy XII, Suikoden, and Other Games I Missed

I don’t know about you, but I have always had a spot in my heart for the RPG; more specifically, the RPGs and JRPGs of the past. I started playing video games with Super Mario World and Donky Kong Country, but I found RPGs fascinating due to their more in-depth story and much more intricate gameplay. I attempted to play all that I could, and I managed to get my hands on some of the more memorable, and some of my personal favorites. Final Fantasy VI and VII, Legend of Dragoon, Secret of Mana, Chrono Trigger, are just a few of the ones I was honored to spend time with. Continue reading “Final Fantasy XII, Suikoden, and Other Games I Missed”

Zombi U Review

ZombiU rose at the time of the Wii U’s launch and was meant to show off just what Nintendo’s latest console could do, specifically with its new and intriguing GamePad controller. With this in mind, Ubisoft implemented every way imaginable that one might use a device such as this efficiently in a zombie apocalypse. Some of the features that made it in make for some interesting gameplay. Others, however, not only fail to bring out the GamePad’s full potential, but act as an exercise in both frustration and pointlessness. Continue reading “Zombi U Review”