Earlier today, Polygon published a feature of mine I had been working on for a few weeks. It’s titled, “An Annotated History of Video Game Boss Battles.” Check it out.
In 1995, video games where entering the realm of 3D graphics. It wouldn’t be long until most games would be brought to you in that not so visually pleasing early 3D polygon style, and many developers where already playing around with this kind of tech. Konami, and programmer Yoshitaka Murayama, instead decided to focus on story and gameplay instead of the those 3D graphics that were becoming all the rage. This gave birth to the first Suikoden title, a JRPG with fun, fast combat, an excellent story based on the Chinese classic Water Margin, and a colorful cast of personalities. It did well enough to warrant a sequel in Suikoden II, which took everything players loved about the first one and made it better. Continue reading “A Perfect Game – Suikoden II”
It seems only fitting for the first entry in this series to be the colossal SNES hit Super Mario World. The Mario series had already made its mark in video game history by all but creating the platforming genre, and supplying players with a few titles that excelled at such. Super Mario Bros. 1 – 3 showcased colorful, varied worlds and enemies while utilizing solid platforming mechanics that would be built upon for decades to come. However, when Super Mario World was released with the new gaming console, the SNES, it blew everything prior away. Continue reading “A Perfect Game – Super Mario World”
Why 7? Because it’s better than 6. Hope you like it.
Say what you want about Nintendo’s little video game companion collectables (official description…maybe) and the craze they and their availability have created, they are popular and, admittedly, fun to collect. Continue reading “Lucky 7 – Amiibos”
I don’t know about you, but I have always had a spot in my heart for the RPG; more specifically, the RPGs and JRPGs of the past. I started playing video games with Super Mario World and Donky Kong Country, but I found RPGs fascinating due to their more in-depth story and much more intricate gameplay. I attempted to play all that I could, and I managed to get my hands on some of the more memorable, and some of my personal favorites. Final Fantasy VI and VII, Legend of Dragoon, Secret of Mana, Chrono Trigger, are just a few of the ones I was honored to spend time with. Continue reading “Final Fantasy XII, Suikoden, and Other Games I Missed”
It has only been a few months since the much discussed and often yelled about GamerGate controversy started, but it feels like it has been going on for years. Maybe that is because, in simplest terms, it has. Continue reading “It’s Going to get Better”
ZombiU rose at the time of the Wii U’s launch and was meant to show off just what Nintendo’s latest console could do, specifically with its new and intriguing GamePad controller. With this in mind, Ubisoft implemented every way imaginable that one might use a device such as this efficiently in a zombie apocalypse. Some of the features that made it in make for some interesting gameplay. Others, however, not only fail to bring out the GamePad’s full potential, but act as an exercise in both frustration and pointlessness. Continue reading “Zombi U Review”